RemiLore is based on deferred PBR lighting which can simulate vastly different lighting styles.
HDR rendering with color correction technique based on the time of the day.
We plan to bring RemiLore to consoles at 60fps at 1080p resolution.
The game is currently running at 90 to 100 fps on PS4 but we can still do more to optimise so that the game runs smoothly at all times when it completes development.
We will be updating this page with more examples as we develop the game.